Please register or log in.
Item details
Category Shoes
No Picture
Created 2017-02-16
Owner mmocs
Title/Brand EverQuest Next we accomplished incredible feats
Shoes Type Sandals

EverQuest Next Gold EverQuest Next the “next gen” MMO announced with much hype and optimism in 2012 has been cancelled by Daybreak (formerly Sony Online Entertainment). A letter to the ‘Daybreak Community’ confirms that development on the title has now ceased.

“In the case of EverQuest Next we accomplished incredible feats that astonished industry insiders. Unfortunately as we put together the pieces we found that it wasn’t fun,” is the statement’s rather stark summary of the cancellation. “We know you have high standards when it comes to Norrath and we do too. In final review we had to face the fact that EverQuest Next would not meet [those] expectations.”

EverQuest Next was preceded by an Early Access world-building tool called Landmark which initially EQN Gold was supposed to serve as a kind of foundation (and raise early funds for) the MMO portion. Landmark was eventually decoupled from the EverQuest name (giving rise to ultimately justified concerns for Next’s fate) and remains on Steam as an Early Access title.

The cancellation announcement ends on a slightly more positive note suggesting that Daybreak’s “passion to grow the world of EverQuest remains undiminished”. With H1Z1 doing so well for the company however you wonder just how much incentive there really is to make another push for EverQuest at the present time.

EverQuest Next was to be a complete reimagining of the franchise both in terms of the world of Norrath itself and the lore behind it. EQ Next sought to revolutionize the MMORPG genre with key features including a customizable multiclass system destructible environments emergent AI and permanent world-changing events. After many years in development it was canceled on March 10 2016.

EverQuest Next was set to utilize a multiclass system that allowed players to pick and choose aspects of many familiar and not-so-familiar classes to create their own unique characters. The game did not have levels in the traditional sense. Instead players progressed through the class system similar to job systems found in some RPGs. Eight classes were to be available to choose from during character creation and around thirty-two more were planned to found within the game through quest rewards EverQuest Next online Gold loot raids etc.

Every class had two weapon types available to them each with their own unique skills/abilities. For example the warrior class could either wield a two-handed sword or a hammer and shield. The player's choice of equipped weapon determined which skills were available. Each class also had their own innate class-based abilities such the warriors' "leap" (pounce attack) or the wizards' "flash" (short distance teleport). Players could have a maximum of four weapon skills and four class skills active in their hotbar at any given time.

In EQ Next players were not going to be limited to their original class choice. They could switch between their available classes at any time except while in combat. While there were no artificial limitations on how many classes one player can discover there may have been faction-based limitations. For example a guild of assassins may have required a player to perform certain tasks in order to earn their trust and join their ranks. These nefarious tasks could potentially make it almost impossible for that same player to simultaneously earn the favor of a paladin guild.

In addition to switching between classes entirely players could also customize their class by adopting certain skills to create hybrid classes of their own. If a player wants to be a teleporting rogue they could do that. While many of the class types were traditional in terms of the MMO genre the "holy trinity" of Tank/Healer/DPS had been mostly scrapped. The developers said that each class could and should be responsible for their own survival.

Size 6
Condition Good
Promotion level None

about Rio Styles faq donations site policy